|
|
About ::
TODO ::
Blog ::
RSS ::
Old blog ::
Projects ::
GIT ::
Gallery ::
Notes
Sat, 02 Aug 2008
Game theory for kernel.
I've just thought out an excellent project on how to control/tune
various kernel subsystems behaviour based on game theory approaches.
The simplest one is block layer scheduler, which results in maximization of
the performance for all participating users.
Just a though so far of course, but I want to dig out my books from the dust grave for the
before-sleep reading...
Meanwhile DST project
got some features implemented to date: I put network async processing from own threads into per-node
thread pool, crypto processing utilizes others. DST is also able to create and send (encrypted and/or
hashed if needed) full block IO transaction. Now its time to implement completion handling (its just a search
for given transaction and dst_trans_put() call, which will complete block IO request if there are no
users of the transaction anymore), read/write processing for the server part and client accepting machinery
for the server.
/devel/other :: Link / Comments ()
|